Friday, 16 January 2015

Aircraft (WIP)

This aircraft was done in 3DS Max... currently its being unwrapped...will post more images as the model progresses..




Unwrapped the whole model in Maya, started texturing in Photoshop and the
normals were extracted using CrazyBump



Wednesday, 25 June 2014

Horse

The base mesh of this horse was done in Maya. The posing and sculpt in ZBrush. The aim was to make it look like a statue.















Pirate Ship

Have been working on this pirate ship for a while. It took me almost 2 weeks time. The complete model was done in Maya.







Monday, 10 February 2014

Creature

This model was completely done in Zbrush using dynamesh..except the armour..which I made in Maya..
     



The reference I used to model this creature

I thought an armour would go well with this guy..so modelled
it in Maya and detailed it in Zbrush

I thought making its skin look rough and give it a look like
reptile skin would give it a nice feel
Texturing and lighting also done in Zbrush






Sunday, 2 February 2014

Face Portrait

This model was completely done in Zbrush..For hair I used FiberMesh..

Monday, 20 January 2014

Clay Sculpting

As a part of group project we had to make a sculpture using clay. So we sculpted this dinosaur head.









Friday, 17 January 2014

Dragon Head

For practicing I thought of making a Zsketch in Zbrush..so I chose to sculpt a dragon head..I started with a dynamesh..




My first Modeling & Texturing Demoreel

Motor Grader

This Motor Grader was completely made in Maya.




Sauron from X-Men

Hello guys, I had to include another organic model in the demoreel, so I thought I could make Sauron from X-Men.

Once I was ready with all the references I started with making my base mesh in Maya.
Base mesh made in Maya
Wireframe
When the base mesh was ready I imported it into ZBrush to pose and add final details.
Posed and added final details in ZBrush
 After the detailing was done, I textured the model in ZBrush.
Texturing done in Zbrush