Wednesday, 25 June 2014

Horse

The base mesh of this horse was done in Maya. The posing and sculpt in ZBrush. The aim was to make it look like a statue.















Pirate Ship

Have been working on this pirate ship for a while. It took me almost 2 weeks time. The complete model was done in Maya.







Monday, 10 February 2014

Creature

This model was completely done in Zbrush using dynamesh..except the armour..which I made in Maya..
     



The reference I used to model this creature

I thought an armour would go well with this guy..so modelled
it in Maya and detailed it in Zbrush

I thought making its skin look rough and give it a look like
reptile skin would give it a nice feel
Texturing and lighting also done in Zbrush






Sunday, 2 February 2014

Face Portrait

This model was completely done in Zbrush..For hair I used FiberMesh..

Monday, 20 January 2014

Clay Sculpting

As a part of group project we had to make a sculpture using clay. So we sculpted this dinosaur head.









Friday, 17 January 2014

Dragon Head

For practicing I thought of making a Zsketch in Zbrush..so I chose to sculpt a dragon head..I started with a dynamesh..




My first Modeling & Texturing Demoreel

Motor Grader

This Motor Grader was completely made in Maya.




Sauron from X-Men

Hello guys, I had to include another organic model in the demoreel, so I thought I could make Sauron from X-Men.

Once I was ready with all the references I started with making my base mesh in Maya.
Base mesh made in Maya
Wireframe
When the base mesh was ready I imported it into ZBrush to pose and add final details.
Posed and added final details in ZBrush
 After the detailing was done, I textured the model in ZBrush.
Texturing done in Zbrush

Goku Super Saiyan

Always hav been a big fan of Dragon Ball Z series. And  Goku is the most favourite character. Was making my 1st modelling and texturing demoreel and so thought making Goku in 3D  would be a fun. So i started with making the basemesh in Maya.
Base mesh made in Maya
After that I imported the base mesh in ZBrush for details and sculpting.

Final sculpt and details done in ZBrush




After adding details I texured it in Zbrush itself..

Texturing done in ZBrush